Instructinator

Jeff Mundee Game Designer CV

Jeff Mundee

OBJECTIVE: Game Designer

To join a game development team where my broad experience in media production, and genuine passion for games will help to create a fun, polished and successful product.

HIGHLIGHTS OF QUALIFICATIONS

  • 3+ yrs as Level Design Instructor at The Art Institute of Vancouver (AI) -Teaching; Documentation, Design Fundamentals, Level Design using Unreal, Board Game Design, and Post Production.
  • 3 yrs game experience as Motion Capture Specialist at Electronic Arts (EA) - Scripting many tools and producing animation for almost every EA franchise including games like Fight Night, NHL, Godfather, and Dead Space.
  • Experience working in virtually every form of electronic media – print, web, audio, film, TV and interactive games (Education and Casual).
  • Strong technical knowledge – Scripting in Java, Python, Lingo, Action Script, Unreal Script, and EA’s proprietary tools scripting languages.
  • Level building expertise – Unreal 3, Unreal 2004, Source, Aurora, and TES.

EXPERIENCE

Game Design Instructor 2007-Present

The Art Institute of Vancouver-Burnaby

  • Developing curriculum and instructing: Post Production for Games, Game Design 1, Game Design 2, Level Design Foundations, and Advanced Level Design
  • Instructing 2-4 courses per term
  • Helping students troubleshoot and polish work to a portfolio presentation level

Motion Capture Specialist 2 2005-2008

Electronic Arts Canada, World Wide Motion Capture Studio

  • Producing motions for nearly every EA Sport title released from 2006-2009, and many other top selling EA Games titles
  • Assisting in U-Cap pioneering (ie, PS3 Tiger Woods demo at E3 2006)
  • Scripting many tools to accelerate and measure the data pipeline

Designer & Environment Modeler 2003-2004

Soccer Skillz for Factory 1 Games, 3D Sports Game for PS2

  • Working with the lead designer to flesh out better systems for gameplay & more attractive easy-to-understand documentation
  • Collaborating with modeling team members to complete all asset creation tasks weeks ahead of schedule

EDUCATION

Game Art & Design Diploma 2002-2004

The Art Institute of Vancouver-Burnaby

  • 2 year program focusing on Game Design, Game Production, Project Management, Interface Design, Level Design, Game History, Advanced 3D Lighting, Texturing, Modeling, and Animation.

Digital Communications Diploma with Honors 1999-2000

New Brunswick Community College, Fredericton campus

  • Intensive course in multimedia authoring for web and CD-Rom with emphasis on interactivity, 3D animation, video compositing, and graphic design.

Faculty of Arts, Multimedia Major 1997-2001

University of New Brunswick, Fredericton campus

  • Excelled in classes dealing with Java Programming, Interactive Design Theory, Typography, Photography, Advanced Color and Compositional Theory, Computer Logic, and Object-Oriented Programming Theory.

NOTABLE GAME PROJECTS

  • Programmed 3 games in Qbasic in a team of 3, 1995 – 1997
  • Authored Norland and RPG for Palm Pilot, 1998
  • Created DC Invasion on-line Shockwave game done in a single frame, 1999
  • Programmed Triple Triad. A card game for PC including multi-player modes, 2000
  • Midwifery in Early Modern Europe, Educational Software for University of NB, 2001
  • Authored a Virtual Tour of UNB’s Multimedia building using the Half-life engine, 2001
  • Game Designer for X2 an epic 2D side scroller with a team of 10 students, 2003
  • Lead Designer for Zero|One an RPG project in association with Bioware and Nvidia using the Aurora Engine, 2004
  • Director of Neosaka a total conversion using Unreal Tournament 2004 leading a team of 12 over a 9 month period. The project was a finalist in the Make Something Unreal 2004 competition, 2004

REFERENCES AVAILABLE UPON REQUEST

Jeff Mundee – Game Designer – Vancouver, BC


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