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	<description>Game Design</description>
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		<title>Hook, Core, and Fantasy</title>
		<link>http://instructinator.com/marking/?p=189</link>
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		<pubDate>Thu, 22 Oct 2009 18:19:17 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Game Design Thoughts]]></category>

		<guid isPermaLink="false">http://instructinator.com/marking/?p=189</guid>
		<description><![CDATA[Games can be broken down in many ways, you could divide the level design and the core design, when describing the application of challenge. You could further divide that core into UI, mechanics, and couple them with the level design and talk about gameplay. But before you have any of that, during the conceptual phase it is important to look at the game in lager sense.]]></description>
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		<title>Define &#8220;Game&#8221;</title>
		<link>http://instructinator.com/marking/?p=142</link>
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		<pubDate>Wed, 13 May 2009 18:13:29 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Game Design Thoughts]]></category>

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		<description><![CDATA[What is a game?
Jesper Juul&#8217;s definition is: &#8220;A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are option and negotiable.&#8221;
I agree [...]]]></description>
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		<title>Challenge vs Frustration</title>
		<link>http://instructinator.com/marking/?p=110</link>
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		<pubDate>Wed, 03 Sep 2008 00:25:48 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Game Design Thoughts]]></category>

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		<description><![CDATA[



Challenge is fun, so why are some challenges in games not fun?
One of the primary factors that lead to frustration for the player comes right down to communication. Because the player is an active participant in the medium, you need to instruct them or inform them about what is going on.



In some instances this can [...]]]></description>
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		<title>Assassin&#8217;s Creed</title>
		<link>http://instructinator.com/marking/?p=25</link>
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		<pubDate>Wed, 20 Aug 2008 06:52:30 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Game Concepts]]></category>
		<category><![CDATA[Game Review]]></category>

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I finished Assassin&#8217;s Creed. I have to say the main problem with the game is indeed repetition. The game caters to the strengths of it&#8217;s core mechanics for the most part. This is what makes it feel fun to play, and why I was eventually able to finish it. The only time there was a [...]]]></description>
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